AI Insights · Timothy · April 2024
Top 5 Historical Games Performance in Australia Q1 2024
In Q1 2024, the top 5 historical games in Australia saw varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
In the first quarter of 2024, the top 5 historical games on a unified platform in Australia showed a mix of performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
Royal Match by Dream Games experienced fluctuations in weekly revenue, starting the quarter at around $570K and ending at approximately $495K. Downloads peaked early at over 44K in the second week of January but gradually declined to just over 22K by the end of March. Despite this, the game's weekly active users saw a general upward trend, concluding the quarter with nearly 330K active users.
Lilith Games' Rise of Kingdoms showed steady revenue throughout the quarter, peaking at about $103K in the first week of March. Downloads were relatively stable, averaging around 3K per week, while active users decreased from around 8.2K at the beginning of January to about 7K by the end of March.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw modest weekly revenue, starting at $5.9K and fluctuating to end at nearly $5K. Downloads varied, with a low of 1.7K in mid-February and a high of approximately 3K towards the end of March. Active users showed a slight increase, ending the quarter with around 10.9K.
June’s Journey: Hidden Objects by wooga demonstrated consistent revenue, peaking at about $110K in the third week of January. Downloads remained steady, averaging around 2.5K per week. Active users saw a slight decline, starting at 43.2K and ending the quarter at approximately 39.5K.
King's Choice by ONEMT PTE.LTD. showed varied revenue, starting at $25K and peaking at about $36.5K in the second week of January. Downloads fluctuated, with a low of 1.6K in mid-February and a high of 2.7K in mid-January. Active users remained fairly stable, ending the quarter with around 8.1K.
These trends reflect the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.